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File Compare function in the Command Prompt can compare two files at a time, one each from two versions. PetrusOctavianus Sr. Things like backstabbing, Dispel Magic, Restoration, Wands and more often work differently between the games. I never wrote down the changes, though, but for backstabbing it's only Pool of Radiance that differs. I managed to find Curse of the Azure Bonds version 1. I was surprised to notice several data files have changes been the various releases. The data files with differences are: ECL1.

I attached the files with differences, both the 1. Thanks, I'll take a look at them. And it's high time I did something about a new version of Gold Box Explorer. Curt's Quest. Championship Pool. Hodj 'N' Podj. Lamborghini: American Challenge Cra Used with Permission.

Thanks for disabling your ad blocker. Need help disabling your ad blocker? And voila! It's a beautiful thing. So how can I be a show-off in my posts like you??? Ok now I need some more help again. I finished up Gateway and want to play Treasures. Nope nope nope. Well I run the program and it starts up just fine. My problem is trying to add my characters to party. I get a dialogue at the bottom asking me: Treasures or Gateway.

I get the dreaded put disk in A Drive message. Someone help me out here please. Oh and thank you for the info about customizing my profile to be like Ben. Money Sinks These games will throw a lot of coin at you, but it has ways of reclaiming quite a bit of it. Training costs 1,gp every time you wish to level up and is required to achieve the benefits of a new level. Note that you cannot acquire more than the experience to put you over a second level until you train up. Identifying items costs gp and you pretty much have to figure out which items are magical based on clues like unusual items in a monster hoard or a large selling price.

Of course you can always expect items like Rings and Bracers to be magical. Healing gets expensive at the temples and silver items are also not cheap. However, the taverns offer a simple game of chance to help you out in a short money situation and you have an equal chance of doubling your money as you have to lose it.

Save and reload as necessary, the game will not punish you for it as in Baldur's Gate. Class and level limits In Pool, fighters can advance to level 8, clerics and magic users to level 6 and thieves to level 9. Why didn't they just name fighters, magic-users and clerics as warriors, wizards and priests. In Pool, the only demihuman level limit you will hit is the half-elf cleric, who is limited to level 5. Multi-classing may be a good option for a run through Pool, but your characters will start to feel underpowered if you transfer them to Curse of the Azure Bonds.

However, unless you have the patience of a saint, you should try to level up as quickly as possible to get your THAC0 down. You will miss a lot early in the game, and having a high strength or dexterity combined with a low THAC0 score helps, so you need to level up. If you import characters to Secret of the Silver Blades, the level limit will seriously start to crimp your style and Pools of Darkness will be a very dark experience indeed.

It seems silly now that no other demihuman other than a half-elf can be a ranger or a cleric, none of them can be a paladin and only elves and half-elves can be a magic-user. Because the Gold Box series did not implement specialist mages, there are no such things as Gnome Illusionists here.

Nor does raising an ability score to 19 or higher in the Pool series except for health regeneration, see below. Curse, added Rangers and Paladins to the available character classes.

It did not add Druids, Assassins, Monks or Bards. Nor did it include the additional classes like the Cavalier, Barbarian or the Thief-Acrobat found in Unearthed Arcana. Nor are Half-Orcs a selectable race and they did not add the subrace choices in the Player's Handbook halflings or Unearthed Arcana. In this sense, the game is closer to the 2nd Edition of the Rules, which did not include most of these options within its basic rules.

Multi-classing is here from the beginning, Curse added Dual-Classing. Mages have four spells in the spell book when they begin the game, one of which is the all-powerful sleep spell and acquire one new spell per level. One particularly annoying feature is the THAC0 improvement. Simply put, no character is guaranteed to see a THAC0 improvement upon gaining a level or two or three or even four.

Fighters get an improvement every two levels, clerics every three levels, thieves every four levels and magic-users every five levels.

The Rule Book contains character race limit and maximum class level by race table. The Adventurer's Journal contains the money conversion formulas, the spell list, the armor list, the experience tables, the undead turning level requirements, weapons and armor permitted by class and the weapons list. If you wanted attack and saving throw tables, hit die tables, thief ability and turn undead tables, starting money tables or weapon weights, you had to look to the Player's Handbook and Dungeon Master's Guide.

Curse's Rule Book contains Pool's tables, updated as need be for higher levels. It also expands the maximum class level by race table to give higher level limits for high prime requisite scores. If you want to know the bonus spells clerics get for high wisdom, the table is here, but that is the only major addition. Curse's experience tables now include the useless level titles.



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